![]() ![]() The half-baked writing in this game introduces ancient Chinese Terracotta warriors as your enemy. After the establishing cutscenes, the game freely tosses you into the playing field. There is no backstory, no shifts in tone or emotion, and she barely talks. Her entire personality is based around an average tough female protagonist. The writing in this game leans more towards a film student concept pitch than a full-blown screenplay, leading to a lack of clarity and character development. If this premise sounds absurd to you, that’s because it actually is. Around this point, the game dumps in a rival organisation, a one-note villain, and ancient warriors that appear out of thin air. Upon reaching the location, we discover a giant black hole, sucking up every bit of debris within its range. Set in the futuristic year of 2036 in China, our plot follows special agent Shelia Tan as she buckles up for a mission to investigate a strange phenomenon in the sky. ![]() (Screenshot from Bright Memory: Infinite) Shelia’s entire personality is based around an average tough female protagonist. ![]()
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